![]() Like I think just a few months ago pcsx2 starting doing ps1 emulation as well, I don't know how well it works I think I tried one game but it didn't work so hot but it's also a new feature. I wonder if it would be like that, or if they ever implement it if it's more that the emulator will use a different set of calls or libraries or whatever, only emulating the parts of code it needs. What I described is more like me emulating a nintendo DS and a PS3 separately on my machine, where what I expect you meant was emulating a nintendo DS within the PS3 (somehow) emulation. When you say double emulation, I imagine two layers, not two separate instances. They'd just have a component for handling the EmotionEngine stuff like the fat PS3's did and it'd be its own emulation separate from the PS3 stuff. So I wouldn't think it would be double emulation if RPCS3 did it. ![]()
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